1. 40+ transitions and blend modes like Add, Lighten, Alpha, and Lumakey to combine layers and transition between clips; 70+ video effects included that can be applied.
  2. ProVideoPlayer 2 Feature Details (Media Server and Digital Signage Tool).

Pro. Video. Player 2 (PVP 2) Feature Details. Since its original release over 1. PVP has been used by organizations around the world to create video walls, digital signage, dynamic staging and much more.

This experience and customer feedback drove the development plan for the next generation of this powerful tool. The need for a robust, easy to use playback tool that excels in multi- screen environments is something we have heard from many customers.

System Requirements. While the software may work on systems that do not meet these requirements, those systems will not be supported. As always, you will be able to download the software at no charge to test performance on any computer. Pro. Video. Player 2 (minimum Mac specifications)Processor: 6.

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Bit Intel Core 2 Duo processor or better. OS: Mac OS X 1. 0. Yosemite) up to 1. Sierra)RAM: 4 GB RAMNOTE: For heavy or advanced use of video (i. This interface accommodates all the new features we have announced to make PVP2 the easiest to use and most versatile video staging application on the market.

Multiple Screens. Since its inception, Pro. Video. Player has been used by our customers to create unique, multi- screen presentations using both external graphics modules (such as the Matrox Triple. Head. 2Go) or networking multiple computers over a network and using the powerful network triggering that exists in the software.

Pro. Video. Player 2 makes it easier than ever before to create multi- screen presentations from a single computer with support for multiple graphics cards and easy mapping within each graphics card and across multiple cards. What's more, you can add external graphics processors to each one of these graphics card outputs to give even more screens.

You can even add outputs that are not yet connected to a physical output. This allows you to pre- build a show before arriving on site. Layers and Targets. Modern multi- display productions often require the use of multiple videos playing in a variety of ways. It is for this reason that PVP2 has support for multiple layers.

Layers deliver a level of flexibility to create unique looks and allow the user to take full advantage of the multiple screen functionality in PVP 2. For example, a current i. Mac with a 1 GB graphics card can support up to six SD layers, three 7. To play a video in a layer, you select the layer and click on a video thumbnail from your playlists. A Render Target is an area that specifies where the layer's content will be rendered. The same content can be rendered multiple times on multiple render targets within the layer. For example, in the screenshot below, we have a single video being rendered to 3 targets within the layer.

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In this scenario, this video will play on all 3 connected displays individually. In this example, we have a Layer that has a single render target that is spanned across all three displays. Targets will also account for negative space and overlaps when spanning across multiple outputs, one of many possibilities is shown below: Layers and Targets provide a great level of flexibility and allow limitless possibilities including PIPs, advanced mapping, and more. Transitions. PVP 2 introduces a number of 2. D and 3. D transitions, along with standard cuts and cross dissolves.

Download the free trial version below to get started. Double-click the downloaded file to install the software.

These transitions can be set globally, on a per clip basis. The user selects the speed of the transition, which can be changed globally on the fly. Mapping. Mapping is core functionality for multi- screen environments that is essential yet very intimidating at the same time. PVP2 takes mapping to the masses with its easy UI and WYSIWYG interface for drawing outputs. You can import a JPEG of your CAD drawing of your design or even import a photo of the stage. Download Rom Gba Games Final Fantasy 3 Map there. Drag your displays where they are positioned within the image, and resize them to take their proper relative size vs.

When you span a target across all of your screens, PVP does the scaling for you and your rendered video on each screen is now position properly in real space. This is a great way to account for bezels on video walls, negative space between displays on a stage, overlapping screens, and more. The advanced user can also get into a more detail if desired by double clicking on a render target and selecting source coordinates from the video. You can then place your targets where you would like this with pixel accurate precision.

In this view you can also import an image (photograph, drawing, etc) to make source coordinate selection more precise. Info. Comm 2. 01. Preview of Pro. Video. Player 2 mapping by Church Tech Weekly. Networking/Content Management. Many Pro. Video. Player users only need a single computer to drive their single screen set ups. With PVP 2, additional graphics cards will greatly expand that functionality, however, for large projects a single machine is not capable of delivering the number of pixels you desire.

PVP allows you to network multiple machines together and will deliver frame accurate playback across multiple machines. You can view the network connection status in real time in the network panel. The most exciting new addition to networking is the ability to push content from the Master machine to the Slave machines. Tabbed Viewing changes all of this and revolutionizes your multi- computer workflow. This tabbed viewing of slaves makes managing multiple computer set ups easier than ever. Macros. The addition of Layers may leave you wishing your mouse could be in two places at once. Once you create a macro, just drag and drop the thumbnail for each video you want to be part of that Macro.

Select a layer for the video, set your transition and transition duration, and you are good to go. Multiple video clips triggered with a single mouse click- -that's Macros.

Masks. Yes- -PVP 2 has Masking! Many users have made great use of the mask layer in Pro. Presenter and it has been one of the most requested features in PVP 2.

We have built an incredible mask drawing tool that allows you to create custom paths with bezier curves for the mask utilizing similar methodology as many drawing programs. You can use the square and circle tool for common shapes as well. Multiple masks can be created and each mask has its own key and fill setting. To add the final bit of functionality, each mask can be set to operate as a Keyhole Mask or Overlay Mask. Here's an example of an overlay mask: Here's an example of a keyhole mask: Hot Folders.

Many times, content is provided for an event on a . You don't receive the content until minutes before a show, or even during the performance.

Wouldn't it be great if you need not have to leave the Pro. Video. Player interface to access newly loaded content? Now you can dynamically create playlists from a folder, with live updating. When you add content to that folder, it automatically appears in the playlist. Share a folder over a network and as content is added, it is put in the playlist - - ready for immediate playback. Go to X / Loop for XMany projects (whether it be live productions, broadcast applications, or digital signage applications) require more advanced clip playback behavior than simply looping, stopping at the end, or going to the next clip. In Pro. Video. Player 2 you get a bevy of new capabilities including.

Loop a clip a specific number of times before going to the next cue. Loop a clip for a certain period of time before going to the next cue. Go to any cue in your playlist when a clip is finished playing. This new logic provides the ability to set up a series of cues that can be run without user interaction. Combined with the scheduling capabilities in Pro. Video. Player, the options for playing what you want when you want it are limitless.

Text Stream. Text Stream is an exciting new capability that allows Pro. Video. Player to work directly with Pro. Presenter. So one clip can have multiple versions of itself despite only existing once on the hard drive. Key Mapping. Many operators need to trigger things quickly or repetitively. That's why Pro. Video.

Player has implemented Syphon support.

Tech Specs - Resolume VJ Software. Windows 7 or later. ATI Radeon HD 5. 00. NVIDIA Ge. Force 2. MB of VRAM2. GB RAMOS X 1. AMD, NVidia or Iris Pro graphics card.

MB of VRAM2. GB RAMWindows 1. OSX Sierrai. 7 Processor, 2.

GHz. NVidia GTX 9. PC) / Radeon Pro 4. MAC)SSD4. GB Ram. Alpha channel support. Size of composition and media limited by maximum texture size of video card. Image mask on clips, layers and composition.

Unlimited number of layers and effects. Position, rotate, scale and crop all your media. Animatable parameters.

Dark look to minimise eye fatigue in dark environments. Single- window layout for most important user interface panes. Integrated file browser for fast access to media. Organise clips into decks to load an unlimited amount of preconfigured clips. Preview the output before it goes live. Sequence clips using the Auto pilot. Fully automated clip transitions.

Use BPM clock to play media in time with the music. Synchronise the BPM clock with other applications via MIDI clock. Freely assignable crossfader. Cue points to jump to different sections of a video file.

Reloop clips on the fly using the Beat. Loopr. Find and reconnect moved or missing media. Add, Lighten, Alpha, and Lumakey to combine layers and transition between clips. Free. Frame. GL plugins.

Unlimited number of effects can be applied to the clips, layers and composition. Effect clips enable the same workflow for effects as clips. Audio effects: Bitcrusher, Distortion, EQ, Flanger, High- Pass, Low- Pass audio effects. VST audio effects. Combine video & audio effects to create audio- visual effects. Control multiple parameters with one dial using the Dashboard. Quickly save and restore effects presets.

Edge blend multiple projectors to create one seamless image (Arena)Amount of outputs limited only by the number of output ports on video card. Add more outputs by using a splitter like the Matrox Triple.

Head or Datapath X4. Warp video to project onto objects.